Search found 5744 matches
- 15 Feb 2013, 01:41
- Forum: Feature requests
- Topic: Scrollbars
- Replies: 2
- Views: 5661
Re: Scrollbars
Hello Geerten, Your monitor must be mal-adjusted. This happens often. Now we have 0.975 for the background, and 0.92 for the scrollbars. Have a look at this page: http://www.lagom.nl/lcd-test/contrast.php The grey shades should all be visible distinctively. On my first monitor I can see all of them ...
- 14 Feb 2013, 17:49
- Forum: Bug reports
- Topic: Video recorder .avi extension
- Replies: 2
- Views: 5942
Re: Video recorder .avi extension
Hi,
Thanks for reporting this. This is now corrected for next release (V3.0.2)
Cheers
Thanks for reporting this. This is now corrected for next release (V3.0.2)
Cheers
- 14 Feb 2013, 00:49
- Forum: General questions
- Topic: How to save a model of my robot?
- Replies: 3
- Views: 8628
Re: How to save a model of my robot?
ooops, thanks Eric, I was a tiny bit quicker :P
- 14 Feb 2013, 00:44
- Forum: General questions
- Topic: How to save a model of my robot?
- Replies: 3
- Views: 8628
Re: How to save a model of my robot?
Hi, First, your model needs to be tagged as such. Refer to this section in the user manual. Once the model base object is correctly tagged, select it (i.e. just one object should be selected), then click [Menu bar --> File --> Save model as...]. Select the following folder as destination (somewhere ...
- 13 Feb 2013, 15:54
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Official V-REP video
- Replies: 0
- Views: 55540
Official V-REP video
V-REP demo video January 2014
- 13 Feb 2013, 15:03
- Forum: General questions
- Topic: Ackermann steering
- Replies: 1
- Views: 6804
Re: Ackermann steering
Hello,
Have a look at the attached model. It implements Ackermann steering programmatically. Mechanical implementation is also possible, but is not as precise.
The attached model will be included from next V-REP release on (V3.0.2) (check the "models/examples" folder)
Cheers
Have a look at the attached model. It implements Ackermann steering programmatically. Mechanical implementation is also possible, but is not as precise.
The attached model will be included from next V-REP release on (V3.0.2) (check the "models/examples" folder)
Cheers
- 12 Feb 2013, 23:31
- Forum: General questions
- Topic: Dynamic simulation is slow and unstable
- Replies: 1
- Views: 13352
Re: Dynamic simulation is slow and unstable
Hi, Not sure whether this is your problem, but you probably are not using pure shapes. A physics engine can simulate collision response between 3 types of shapes : 1) Random shapes (non-convex, polygon soups, etc.) 2) Convex shapes 3) pure shapes (primitive shapes: cuboids, spheres or cylinders. Som...
- 12 Feb 2013, 23:14
- Forum: General questions
- Topic: Dynamic simulation is wobbly/shaky
- Replies: 1
- Views: 6274
Re: Dynamic simulation is wobbly/shaky
Hi, You very probably have mal-adjusted the inertias and/or masses of your dynamic objects. The physics engines require that you don't have too large differences in masses or inertias in a same mechanism. For instance, having a shape with mass 1kg attached via a joint to another shape with mass 1g, ...
- 12 Feb 2013, 17:46
- Forum: Bug reports
- Topic: URDF importer plugin
- Replies: 1
- Views: 7872
Re: URDF importer plugin
Hi, You are right. We corrected a few bugs in that plugin, namely following: - Scaling was not taken into account - Sometimes the plugin would hang when importing object names that contained forbidden chars for V-REP - There was a mix-up in rotation multiplication order The corrected version will be...
- 12 Feb 2013, 17:33
- Forum: General questions
- Topic: My plugin is not loaded
- Replies: 1
- Views: 8513
Re: My plugin is not loaded
Hello, This is probably due to the fact that under MacOSX, the application is packaged (i.e. in a bundle). You need to copy the plugin inside of the bundle, where the other plugins are located. Typically: "./vrep.app/Contents/MacOS". That's where the client application is also located. Che...