Search found 5738 matches

by coppelia
27 Feb 2013, 15:50
Forum: General questions
Topic: Communication Delay ROS V-REP
Replies: 5
Views: 6703

Re: Communication Delay ROS V-REP

Hello Fiete, It is important to understand that V-REP will not produce more data than the speed of the simulation loop. If the simulation loop takes 5ms, then publishers will only update data every 5 ms. It wouldn't make sense to update the same data more than that anyway, since it would stay same. ...
by coppelia
27 Feb 2013, 13:48
Forum: General questions
Topic: What is causing "Abort script execution"?
Replies: 7
Views: 9389

Re: What is causing "Abort script execution"?

That will be supported from Release 3.0.2 on

Cheers
by coppelia
27 Feb 2013, 12:49
Forum: General questions
Topic: Texture dialog
Replies: 1
Views: 4290

Re: Texture dialog

Hello, I am not sure I understand your problem exactly. This is what you should do: 1. Import your obj file by specifying "Preserve texture coordinates" 2. Select the imported shape, then open the shape dialog , and click "Adjust texture". 3. Make sure you can read "Associat...
by coppelia
27 Feb 2013, 12:38
Forum: Feature requests
Topic: simx_GetSimulationTime
Replies: 1
Views: 4443

Re: simx_GetSimulationTime

Hello,

Have a look at simxGetLastCmdTime.

Alternatively, simxGetInMessageInfo could also be of interest.

About additional texture formats... this is not really a priority, but if there are easy and quick options, we might do it.

Cheers
by coppelia
26 Feb 2013, 16:07
Forum: General questions
Topic: What is causing "Abort script execution"?
Replies: 7
Views: 9389

Re: What is causing "Abort script execution"?

Next release (V-REP 3.0.2 to be released by mid-March 2013) will have an option to turn this off. Refer to the settings file system/usrset.txt and the variable "abortScriptExecutionButton".

Cheers
by coppelia
26 Feb 2013, 12:00
Forum: Feature requests
Topic: Locking objects
Replies: 3
Views: 6761

Re: Locking objects

Hello Geerten, In V-REP, a model can be any part of a hierarchial structure (refer to the scene hierarchy ), given that all objects share the same ancestor at some point (i.e. parent of parent of parent..., etc.). That same ancestor is called the model base if it is appropriately flagged. So in your...
by coppelia
25 Feb 2013, 18:45
Forum: General questions
Topic: AR Drone Compatibility
Replies: 1
Views: 3820

Re: AR Drone Compatibility

Hello Andrew, You have many different options to connect V-REP with real hardware, some of them are: - via the remote API . You just need to add 2-3 C-files to your project, in order to connect to V-REP (function calls as well as data streaming is supported) - via a plugin . The plugin is then in ch...
by coppelia
25 Feb 2013, 11:04
Forum: General questions
Topic: Joint/motor dynamics
Replies: 1
Views: 4084

Re: Joint/motor dynamics

Hello, Yes, this is possible. You have several possibilities: 1. The easiest and best would be to wait for the next release (V-REP V3.0.2) scheduled for mid-March 2013. There, you will have a mechanism that allows you to write a custom control loop for any joints, directly as a script. 2. You can mo...
by coppelia
24 Feb 2013, 18:04
Forum: General questions
Topic: ROS - hz rates
Replies: 1
Views: 4780

Re: ROS - hz rates

Hello FieteBotschen, What basically happens is that data is processed just before the main script is called, i.e. at each simulation pass. The number of simulation passes per second depend on various factors (e.g. number of skipped rendering frames, real-time or non-real-time simulation, etc.). In t...
by coppelia
22 Feb 2013, 19:29
Forum: General questions
Topic: Robot model slippery, slides no friction
Replies: 1
Views: 4573

Re: Robot model slippery, slides no friction

Hello Davide, Did you try to change the physics engine to see if there is a difference? V-REP offers 2 physics engines to allow quickly assessing various problems related to dynamics (but also to be able to use specific features depending on the simulation). In addition to that, be aware that an imp...