Hello,
it seems that Windows is now handling console windows in a grouped fashion, and you cannot directly hide individual consoles anymore: those consoles will simply be minimized, not hidden. This now also happens with older CoppeliaSim releases (on Windows 11).
Cheers
Search found 5742 matches
- 24 Apr 2024, 07:25
- Forum: General questions
- Topic: The issue of console window not being able to hide
- Replies: 1
- Views: 701
- 24 Apr 2024, 07:01
- Forum: General questions
- Topic: Questions about the use of sim_message_keypress
- Replies: 1
- Views: 695
Re: Questions about the use of sim_message_keypress
Hello, this is an undocumented feature. Use following to get inspiration: --lua sim = require'sim' function sysCall_thread() while true do -- Read the keyboard messages (make sure the focus is on the main window, scene view): local msg, auxData = sim.getSimulatorMessage() if msg ~= -1 then if msg ==...
- 24 Apr 2024, 06:53
- Forum: Bug reports
- Topic: Heightfield ground doesn't match actual solid floor
- Replies: 1
- Views: 726
Re: Heightfield ground doesn't match actual solid floor
Hello,
thanks for the mention, yes, we are aware of that and it should be fixed for next release (in 2-4 weeks).
Cheers
thanks for the mention, yes, we are aware of that and it should be fixed for next release (in 2-4 weeks).
Cheers
- 19 Apr 2024, 14:42
- Forum: General questions
- Topic: Control pioneer with Matlab
- Replies: 1
- Views: 613
Re: Control pioneer with Matlab
Hello, best would be to post a minimalistic, self-containing scene, that illustrates your problem. Not sure what object you use to get the robot's position/orientation, but if you use the robot's base, then indeed you can only look at the gamma component of the orientation. Keep in mind that it vari...
- 19 Apr 2024, 14:34
- Forum: General questions
- Topic: How to Handle Floating Base Issues in Mujoco with a Robotic Arm?
- Replies: 4
- Views: 638
Re: How to Handle Floating Base Issues in Mujoco with a Robotic Arm?
About your second problems: Many things can go wrong or are rather tricky: You have the sim and IK world. They should be synced, otherwise you'll see some strange effects due to mismatches Since your robot can be upside-down, things get tricky because the IK world does not understand upside-down (an...
- 18 Apr 2024, 14:00
- Forum: General questions
- Topic: What is the correct way to read applied external force on a tool?
- Replies: 1
- Views: 565
Re: What is the correct way to read applied external force on a tool?
Hello,
go with sim.getContactInfo. You'll have to correctly parse and filter out forces: if you need to react to those forces, do it in dynamics callback function, since that will be called more frequently than a regular callback function.
Cheers
go with sim.getContactInfo. You'll have to correctly parse and filter out forces: if you need to react to those forces, do it in dynamics callback function, since that will be called more frequently than a regular callback function.
Cheers
- 18 Apr 2024, 13:56
- Forum: General questions
- Topic: How to Handle Floating Base Issues in Mujoco with a Robotic Arm?
- Replies: 4
- Views: 638
Re: How to Handle Floating Base Issues in Mujoco with a Robotic Arm?
Hello, indeed, something is strange at first sight... I can't put my finger on it. Upside-down causes the joint controller to behave strangely, while bottom-up, things look relatively ok. This is not the reason, but make sure to adjust the 'armature' MuJoCo parameter somewhat to the upside (in gener...
- 18 Apr 2024, 07:26
- Forum: General questions
- Topic: How to use the haptic device(TOUCH) to control the KUKA LBR_iiwa_7_R800 ?
- Replies: 19
- Views: 6724
- 16 Apr 2024, 14:41
- Forum: General questions
- Topic: Problem with 'add_force', 'Newton engine'
- Replies: 1
- Views: 469
- 12 Apr 2024, 13:51
- Forum: General questions
- Topic: CoppeliaSim for Surface cleaning
- Replies: 4
- Views: 594
Re: CoppeliaSim for Surface cleaning
Select the shape, then in the shape dynamics dialog, click Engine properties and adjust one of following (depending on your engine):
- bullet/friction
- ode/friction
- newton/staticFriction and/or newton/kineticFriction
- mujoco/friction