Hi,
I don't know if this is truly a bug, but if i move my vision sensor i sometimes get pictures like the one below, where a lot of pixels are white when they should not be (should show a normal black/white chessboard).
Then if i turn or move the vision sensor a little bit the picture is correct again.
Does anyone know where the white stripes come from?
I guess this is somehow connected to the value of the near clipping plane in the vision sensor properties.
For the picture shown above I used a value of 1*e-04, but if I increase the near clipping plane to 0.1 the scene is always displayed correctly.
Thanks in advance
Vision sensor image not displayed correctly
Re: Vision sensor image not displayed correctly
Hello Felix,
what you are seeing is sometimes also called Z-fighting. This happens when two surfaces (i.e. triangles) lie very close to each other, or when the Z-Buffer doesn't have enough precision at the given depth.
As you mention it, you can adjust the near/far clipping planes or your vision sensor or camera, or you can increase the distance between the two surfaces that are fighting.
Cheers
what you are seeing is sometimes also called Z-fighting. This happens when two surfaces (i.e. triangles) lie very close to each other, or when the Z-Buffer doesn't have enough precision at the given depth.
As you mention it, you can adjust the near/far clipping planes or your vision sensor or camera, or you can increase the distance between the two surfaces that are fighting.
Cheers