Position limitations
Posted: 28 Mar 2018, 18:42
If I create a vanilla scene (File->new scene) and add a primitive shape (cuboid) to the scene 2 meters above the resizable floor, I get two different behaviors depending on the position of the floor and cuboid. At (0.0, 0.0, zpos) the cube just falls down regularly. If I move the cuboid and floor to (1000.0, 10.0, 2.0) the cuboid will not fall any more. I tried a second cuboid at (1000.0, 0.17670, 2.0) which still falls (while the other one is just in the air). At (1000.0, 0.17680, 2.0) it is not falling any more. I tried with different selections of the free physics engines (bullet 2.83, 2.78 and ODE) but I got the same behavior. Is there any documentation on the limitations of the simulation world? Is this a limitation, am I doing something wrong?