Support for accelerated physics engines?
Posted: 13 Mar 2014, 13:44
Hi guys,
We are looking at V-REP with NAO model for a large new EU-funded robotics research project, however it would require multiple simulations to be run at once on the same box.
Do you now support, or planning to, support using a physics engine with GPU acceleration (such as PHysX) to provide suffiicent power to make this possible?
I know that Bullet has bits of GPU acceleration in beta releases and so on, but this has been "just round the corner" for several years and has not really progressed.
Best Regards
Alan
We are looking at V-REP with NAO model for a large new EU-funded robotics research project, however it would require multiple simulations to be run at once on the same box.
Do you now support, or planning to, support using a physics engine with GPU acceleration (such as PHysX) to provide suffiicent power to make this possible?
I know that Bullet has bits of GPU acceleration in beta releases and so on, but this has been "just round the corner" for several years and has not really progressed.
Best Regards
Alan