Hi
I can't really see why my dummies LC_VUGruen, LC_VUGelb and LC_VUWeiss are not connecting with their according fixed Points. So instead of getting a fixed table position the table spins around its Spherical Base.
Any idea what's wrong with my scene?
https://drive.google.com/file/d/0BzHOAc ... sp=sharing
juerg
no attachment to inverse kinematic points
Re: no attachment to inverse kinematic points
Juerg,
see my reply to your other question!
Also, in the case of your mechansim, you need to solve the 4 kinematic branches simultaneously, otherwise it will not work. (i.e. you need exactly 1 IK group containing 4 Ik elements)
Cheers
see my reply to your other question!
Also, in the case of your mechansim, you need to solve the 4 kinematic branches simultaneously, otherwise it will not work. (i.e. you need exactly 1 IK group containing 4 Ik elements)
Cheers
Re: no attachment to inverse kinematic points
HI
With the working scene back in place I tried now to follow your other tipps about manipulating the table and record the Revolute Joint degrees.
I have been told to do the scripting in a custom child script in the initialization section.
I have also been told to use explicit handling for the child script - but then the code never runs?
Modifiying the position of my TableTarget returns 1 as result but the value for the Revolute Joint and the values for the Spherical_Basis matrix do not change?
I was looking for a "recalculate" function but the "simAdvanceSimulationByOneStep" function is not available in lua?
current scene and script is here
https://drive.google.com/file/d/0BzHOAc ... sp=sharing
Juerg
With the working scene back in place I tried now to follow your other tipps about manipulating the table and record the Revolute Joint degrees.
I have been told to do the scripting in a custom child script in the initialization section.
I have also been told to use explicit handling for the child script - but then the code never runs?
Modifiying the position of my TableTarget returns 1 as result but the value for the Revolute Joint and the values for the Spherical_Basis matrix do not change?
I was looking for a "recalculate" function but the "simAdvanceSimulationByOneStep" function is not available in lua?
current scene and script is here
https://drive.google.com/file/d/0BzHOAc ... sp=sharing
Juerg