no attachment to inverse kinematic points

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juerg
Posts: 17
Joined: 12 Jan 2014, 15:32

no attachment to inverse kinematic points

Post by juerg »

Hi

I can't really see why my dummies LC_VUGruen, LC_VUGelb and LC_VUWeiss are not connecting with their according fixed Points. So instead of getting a fixed table position the table spins around its Spherical Base.

Any idea what's wrong with my scene?

https://drive.google.com/file/d/0BzHOAc ... sp=sharing

juerg

coppelia
Site Admin
Posts: 10375
Joined: 14 Dec 2012, 00:25

Re: no attachment to inverse kinematic points

Post by coppelia »

Juerg,

see my reply to your other question!

Also, in the case of your mechansim, you need to solve the 4 kinematic branches simultaneously, otherwise it will not work. (i.e. you need exactly 1 IK group containing 4 Ik elements)

Cheers

juerg
Posts: 17
Joined: 12 Jan 2014, 15:32

Re: no attachment to inverse kinematic points

Post by juerg »

HI
With the working scene back in place I tried now to follow your other tipps about manipulating the table and record the Revolute Joint degrees.
I have been told to do the scripting in a custom child script in the initialization section.
I have also been told to use explicit handling for the child script - but then the code never runs?

Modifiying the position of my TableTarget returns 1 as result but the value for the Revolute Joint and the values for the Spherical_Basis matrix do not change?

I was looking for a "recalculate" function but the "simAdvanceSimulationByOneStep" function is not available in lua?

current scene and script is here
https://drive.google.com/file/d/0BzHOAc ... sp=sharing

Juerg

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