Cameras and views

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atoz
Posts: 57
Joined: 18 Oct 2013, 09:02

Cameras and views

Post by atoz »

Hi,

I'm looking to implement an "over-the-shoulder" type of camera whose coordinate frame can be used as a reference frame for user input used to control a robot. The camera would be stationary relative to the robot but would be able to freely rotate. I'd appreciate any assistance with this.

Thanks

coppelia
Site Admin
Posts: 10375
Joined: 14 Dec 2012, 00:25

Re: Cameras and views

Post by coppelia »

Hello,

how will the camera movement be controlled? What will the camera be looking at? The easiest is maybe to have the camera track an object. Have a look at the camera properties.

Cheers

atoz
Posts: 57
Joined: 18 Oct 2013, 09:02

Re: Cameras and views

Post by atoz »

The camera movement would be controlled through the program based on the movements of the robot so that it always at the same point relative to the robot much like any controlled character is in any 3rd person game. The camera will always be looking at the robot.

The tracked object property looks like what I'm looking for. I'll give that a go.

Thanks!

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