Dynamics Engines Differences

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giordano
Posts: 9
Joined: 13 Mar 2013, 15:37

Dynamics Engines Differences

Post by giordano »

Hi,

In my simulation, I noticed that using the Bullet dynamics engine, when I set equal velocities of the two joints of the E-puck robot, after a little distance, the robot don't go in a straight trajectory. This issue doesn't occur using the ODE dynamics engine.

So, I would like to know what are the major differences of the two engines.

Thank you!
Giordano.

coppelia
Site Admin
Posts: 10375
Joined: 14 Dec 2012, 00:25

Re: Dynamics Engines Differences

Post by coppelia »

Hello Giordano,

Well, there are many differences between the 2 engines. From my experience however, ODE offers better contact modeling regarding friction. There are also more customization possibilities there. Make sure you also read this topic.

On the other hand Bullet is actively developed, ist robust (crashes rarely), and supports much larger scenes.

There are many other differences, but it often depends on the concrete simulation to tell which one suits better.

Cheers

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