How to simulate a laser line light source?
Posted: 13 Jul 2015, 20:25
I want to use V-REP for fast simulation of a laser triangulation system with a robot mounted camera and laser. I am looking for a way to simulate a single line laser light source and capture the intensity image with a vision sensor.
In the forum i found two suggestions:
1. Use a standard light source (directional / spot) and a masking plane to form a single line -> Does not work becaue V-REP does not do shadows
2. Use the "painting gun" -> Does not work for me because i want the light to interact with the surface of the object considering the surface BRDF
Two questions:
1. Did i get the information for the two suggestions above correct or is there some misunderstanding on my side?
2. How would you suggest to simulate a single line laser lightsource?
Thanks,
Stephan
In the forum i found two suggestions:
1. Use a standard light source (directional / spot) and a masking plane to form a single line -> Does not work becaue V-REP does not do shadows
2. Use the "painting gun" -> Does not work for me because i want the light to interact with the surface of the object considering the surface BRDF
Two questions:
1. Did i get the information for the two suggestions above correct or is there some misunderstanding on my side?
2. How would you suggest to simulate a single line laser lightsource?
Thanks,
Stephan