Hi,
I'm using the ant-hexapod model in V-REP with an evolutionary optimization algorithm to achieve fast gaits. Some gaits lead to the legs of the hexapod to collide or get over each other, leading to a very rough movement.
I want to know allow the legs to 'cut' each other fine without colliding with each other. I don't want to limit the parameters of my evolutionary algorithm, just directly modifying the simulator.
Kind Regards
Omar
Hexapod legs collision
Re: Hexapod legs collision
Hello Omar,
so you want to disable collision inside of the model itself? For that, set all the local respondable masks to 0 for all your dynamically enabled objects in the hexapod model.
Cheers
so you want to disable collision inside of the model itself? For that, set all the local respondable masks to 0 for all your dynamically enabled objects in the hexapod model.
Cheers
Re: Hexapod legs collision
Perfect! Works fine.
Many thanks for the help.
Many thanks for the help.