Hexapod legs collision

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osm3000
Posts: 22
Joined: 04 May 2015, 15:32

Hexapod legs collision

Post by osm3000 »

Hi,

I'm using the ant-hexapod model in V-REP with an evolutionary optimization algorithm to achieve fast gaits. Some gaits lead to the legs of the hexapod to collide or get over each other, leading to a very rough movement.

I want to know allow the legs to 'cut' each other fine without colliding with each other. I don't want to limit the parameters of my evolutionary algorithm, just directly modifying the simulator.

Kind Regards

Omar

coppelia
Site Admin
Posts: 10339
Joined: 14 Dec 2012, 00:25

Re: Hexapod legs collision

Post by coppelia »

Hello Omar,

so you want to disable collision inside of the model itself? For that, set all the local respondable masks to 0 for all your dynamically enabled objects in the hexapod model.

Cheers

osm3000
Posts: 22
Joined: 04 May 2015, 15:32

Re: Hexapod legs collision

Post by osm3000 »

Perfect! Works fine.

Many thanks for the help.

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