Friction in a non-motor-enabled joint

Typically: "How do I... ", "How can I... " questions
Post Reply
Posts: 8
Joined: 15 Feb 2013, 21:48

Friction in a non-motor-enabled joint

Post by MattDerry » 11 Jul 2013, 20:05


I'm continuing in my saga towards actually being able to grasp the handle of the crank for the project I'm working on. I have the model dynamics working pretty well on the arm itself, but now I'm looking at the crank that is to be turned. It's basically 3 links with 2 joints that don't have the "motor enabled" checkbox checked. I'm wondering if there is a way I could increase the rotational friction in these joints without enabling them? I saw the "Engine Specific Properties" dialog, but I'm not sure what those parameters do and I've only had marginal success in finding the answers. Thanks in advance!


Site Admin
Posts: 7255
Joined: 14 Dec 2012, 00:25

Re: Friction in a non-motor-enabled joint

Post by coppelia » 11 Jul 2013, 22:56

Hello Matt,

just turn the motor on (Motor enabled), make sure the control loop is disabled (leave unchecked Control loop enabled), set a Target velocity of 0, and adjust the force torque (Max. torque/force) until you have the desired friction.


Post Reply