Optimal hardware/OS for V-REP performance

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Justus
Posts: 42
Joined: 24 Jan 2017, 07:37

Optimal hardware/OS for V-REP performance

Post by Justus » 24 Jan 2017, 10:41

Hi,

We are building a dedicated system (PC) for V-REP to maximize simulation performance. Is there information available on this subject?
I.e.: CPU (Intel Xeon/i7? AMD?), OS (Linux/Windows?), memory (the simulation does not seem to use much), etc.

In an ideal situation, we would run a V-REP instance headless on a server, from which we stream data to do 3D rendering on a client side V-REP instance (or other 3D engine, like POV-ray or three.js). Is such a setup possible?

Regards,
Justus

coppelia
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Posts: 7450
Joined: 14 Dec 2012, 00:25

Re: Optimal hardware/OS for V-REP performance

Post by coppelia » 25 Jan 2017, 09:03

Hello Justus,

the main simulation loop basically runs single threaded, so having more cores will not make a big difference (unless you have many remote API clients or similar). Running V-REP in headless mode, you will have to use a vision sensor for the visualization. The best option you currently have is to have a look at the programming/v_repExtExternalRenderer or programming/v_repExtPovRay plugin examples: by modifying them, you can send the display data to a third-party display logic (e.g. three.js), if you write that interface.

Cheers

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