Hello Admin!
I build my own hexapod for doing some simulation, but the performance will be different using different physics engine, what cause this? Is their any website for reference?
For example, when I use ODE or Bullet, the joint will be feeble, but it won't happen after changed to Newton, so I really want to know the reason.
Best wishes!
what is the difference in collision detection between four physics engines
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- Joined: 18 Jan 2017, 08:35
what is the difference in collision detection between four physics engines
Last edited by littleggghost on 06 Mar 2017, 07:02, edited 1 time in total.
Re: what is the difference in collision detection between four physics engines
Hello,
the reason is that each physics engine has different properties (strength/weaknesses) and use also different algorithms for calculation. This is a quite complex and large topic, you can find some information on each engine on their respective websites.
At the same time, it would be probably useful to read the design consideration points on this page, for general advices on how to make your physics engine behave correctly.
Cheers
the reason is that each physics engine has different properties (strength/weaknesses) and use also different algorithms for calculation. This is a quite complex and large topic, you can find some information on each engine on their respective websites.
At the same time, it would be probably useful to read the design consideration points on this page, for general advices on how to make your physics engine behave correctly.
Cheers