Hi everyone!
I am currently working on the simulation of a pair of compliant robots which work together grasping and manipulating an object (a cuboid). I am trying to make the robots work in a compliant mode, that is, they will execute the motion following a target dummy (IK mode) but adapting this motion to external forces.
In this case, the external forces will be the reaction forces when the pair of robots clamp the object by both sides. This forces will be directly proportional to the deformation of the grasped object, and here is when my question comes: Is it possible in some way to model deformable objects capable of having dynamic interaction of any type?
Thank you very much in advance!
Creating deformable and respondable objects
Re: Creating deformable and respondable objects
Hello,
there is no direct support for deformable objects. But they can be approximated by combining several rigid bodies with spring/dampers in-between: the rigid bodies belonging to the same deformable body will not react to collisions among them, but with the rest of the simulation scene.
Cheers
there is no direct support for deformable objects. But they can be approximated by combining several rigid bodies with spring/dampers in-between: the rigid bodies belonging to the same deformable body will not react to collisions among them, but with the rest of the simulation scene.
Cheers