Hi.
I am using the built-in quadricopter model.
I copy/paste multiple instances of the same quadrotor model.
I want to add more than 20 quadrotors. but the scene rendering slows dramatically.
(even I set simulateParticles to false)
Is there a way to solve this problem ?
Thanks.
Simulation is too Slow with Multiple Quadrotor
Re: Simulation is too Slow with Multiple Quadrotor
Hello,
you will have to also remove the cameras attached to the quadcopters and disable the floating windows that pop open when simulation starts. This will also speed-up simulation.
If you need even faster speed, you could simplify the quadcopter visually (e.g. no propeller), but also dynamically (e.g. not respondable).
Cheers
you will have to also remove the cameras attached to the quadcopters and disable the floating windows that pop open when simulation starts. This will also speed-up simulation.
If you need even faster speed, you could simplify the quadcopter visually (e.g. no propeller), but also dynamically (e.g. not respondable).
Cheers