2-axis joystick simulation: 2 joints and a dummy link
Posted: 12 Apr 2017, 15:36
Hi all,
I am simulating two-axis joysticks as 2 revolute joints connected via a tiny plane as the picture below shows.
The plane is only a workaround to make the simulation possible: a Dummy would be better here, but it breaks the dynamics chain.
Is there any way to replace this plane by a dummy somehow, or eventually to limit the impact of the plane in the simulation?
The plane could be moved far away from the scene to make sure it does not collide any other object. But since the mass can't be zero, moving the plane also moves the center of mass and unbalances the joystick.
I am simulating two-axis joysticks as 2 revolute joints connected via a tiny plane as the picture below shows.
The plane is only a workaround to make the simulation possible: a Dummy would be better here, but it breaks the dynamics chain.
Is there any way to replace this plane by a dummy somehow, or eventually to limit the impact of the plane in the simulation?
The plane could be moved far away from the scene to make sure it does not collide any other object. But since the mass can't be zero, moving the plane also moves the center of mass and unbalances the joystick.