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Re: Efficient curved conveyor using angular velocity instead of path

Posted: 20 Nov 2017, 21:06
by Justus
Would it be easy to compile with the latest bullet engine released to see if that has any effect?

Re: Efficient curved conveyor using angular velocity instead of path

Posted: 23 Nov 2017, 14:49
by coppelia
Since Bullet 2.78 and 2.83 both show the same issue, I really believe this must be an adjustable threshold value somewhere in the Bullet engine..

Cheers

Re: Efficient curved conveyor using angular velocity instead of path

Posted: 30 Jan 2018, 19:21
by Justus
Hi,
Any luck finding the threshold value? Would be awesome if it can make the 3.5.0 release!
Regards,
Justus

Re: Efficient curved conveyor using angular velocity instead of path

Posted: 04 Feb 2018, 16:09
by coppelia
unfortunately we haven't dug into this issue any further. The dynamics plugin source code can be found here, for those that may want to give it a try.

Cheers