Vrep performance
Posted: 12 Jul 2017, 18:19
Hi,
Using 5 vision sensors and rendering them in my scene has really slowed down the vrep simulation. However, V-rep is not fully utilising my CPU(26%) or GPU(40%). I'm using an Intel Core i7 with GTX 680M in SLI. Does Vrep use multi-core,threading or SLI for any of its processing?
I've tried doing explicit handling of the sensors but I need 'live' camera streams so I can't reduce the frame rate much. Are there any alternatives?
Thanks in advance.
Using 5 vision sensors and rendering them in my scene has really slowed down the vrep simulation. However, V-rep is not fully utilising my CPU(26%) or GPU(40%). I'm using an Intel Core i7 with GTX 680M in SLI. Does Vrep use multi-core,threading or SLI for any of its processing?
I've tried doing explicit handling of the sensors but I need 'live' camera streams so I can't reduce the frame rate much. Are there any alternatives?
Thanks in advance.