How to model a compliant floor? (compliance soft bounce)

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dbworth
Posts: 4
Joined: 03 Jun 2013, 18:57

How to model a compliant floor? (compliance soft bounce)

Post by dbworth »

Hi

Can anyone suggest an approach to modelling a compliant floor please?

I am thinking of surfaces like carpet with soft underlay, or a wooden sprung floor, or closed-cell/open-cell foam.

The affect this has is that your feet sink into the floor, so this can be tricky for a robot that is expecting a perfectly flat floor.
Secondly, walking across these surfaces will cause your feet to roll inwards and the reaction force will not be perfectly vertical.

It would be great if I could model these affects somehow :-)

Any help appreciated.

coppelia
Site Admin
Posts: 10366
Joined: 14 Dec 2012, 00:25

Re: How to model a compliant floor? (compliance soft bounce)

Post by coppelia »

Hello,

When using the ODE engine, you can try to play with the Soft CFM and Soft ERP parameters to emulate a soft surface. Those can be found in the engine specific properties in the Shape dynamics dialog.

A more complicated alternative would be to do something similar to what is described in this post.

Finally, we are currently working at supporting a high fidelity physics engine (Vortex) that will support such type of surfaces.

Cheers

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