Exchange information between ePucks

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Exchange information between ePucks

Post by DavideIng » 14 Nov 2017, 13:19

I have set up a scene where a swarm of ePuck have to to exchange informations between closer neighbor like position or a color vector read from vision sensor ( there is a screen in front of all vision sensors painted with a uniform color).
Any suggestions?

Many thanks

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Re: Exchange information between ePucks

Post by coppelia » 15 Nov 2017, 08:45


you have several possibilities for that. For instance:

Code: Select all

--in script 1:

--in script 2:
local data=simReadCustomDataBlock(objectHandle,'myData')
local myLuaVariable=simUnpackTable(data)
in above example, myLuaVariable can be a variable of any complexity (e.g. table of table of map of random elements, etc.). Tables, maps, Boolean, nil, numbers, and strings are supported.


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