How to assembly custom tool (Scene hierarchy)

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mareurbanek
Posts: 4
Joined: 11 Apr 2018, 12:17

How to assembly custom tool (Scene hierarchy)

Post by mareurbanek » 11 Apr 2018, 18:47

Hello everyone, this is my first post, so i just wanted to say it's nice to be a part of this community.

I'm working on my masters thesis and one of it's parts is to simulate the process which I have designed.

I designed tools in Inventor and exported them as '.obj'. Then in V-REP I imported them and tried to assembly, but I'm having problem with the scene hierarchy. One of my object (Gripper) needs to be attached to connector via revolut joint and to beam via revolut joint. I'm stuck with this and have no idea how to solve it.

I want to write script for prismatic joint (GripperJoint) and want other joints to behave dependently. How should I do this?

I'm sending my scene and movie how i want this to look like. Thank you so much for every help.

Video of how i want this to work: https://youtu.be/VTKn6kKvKrA
My scene: http://s000.tinyupload.com/index.php?fi ... 1929085876

coppelia
Site Admin
Posts: 6867
Joined: 14 Dec 2012, 00:25

Re: How to assembly custom tool (Scene hierarchy)

Post by coppelia » 12 Apr 2018, 07:43

Hello,

you need first to decide what kind of simulation you want: kinematic or dynamic. But in both cases you have a situation of loops. In this scene you have an example of a loop for a dynamic model. Make sure to carefully read this page for details on how to create loops in dynamically enabled models.

Cheers

mareurbanek
Posts: 4
Joined: 11 Apr 2018, 12:17

Re: How to assembly custom tool (Scene hierarchy)

Post by mareurbanek » 12 Apr 2018, 11:08

Thank you very much for help, that worked :)

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