Hello,
I have a general question about modeling an environment in/for V-Rep.
Actually I want to test some algorithms working with camera-data from the simulation, but until now the quality of textures and surface-appearance isn't "realistic" enough.
I have started to model obstacles and elements for the simulation in blender, add some textures and export them as .obj files to include them in the simulation. As I am no expert in blender, the result is accordingly bad, but as I actually don't want to waste too much time on getting better in using this tool I hope for some alternative ideas how to model more realistic environments.
An example which goes in the right direction can be found here:
https://www.youtube.com/watch?v=fkTVWz01lms
I hope you can give me some useful advice!
Thanks a lot!
Modelling Environment
Re: Modelling Environment
Hello,
the visual representation in V-REP is not at all comparable with what you can get with games or other types of vision-focused application, unfortunately. We hope however to switch to a better graphics engine at some point in the future.
Cheers
the visual representation in V-REP is not at all comparable with what you can get with games or other types of vision-focused application, unfortunately. We hope however to switch to a better graphics engine at some point in the future.
Cheers