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Re: My Robot doesn´t interact with the floor.
Posted: 03 Aug 2018, 13:36
by carmoan
Hello again!
I fix the problem with the triangles in my model, it seems the visuazation and simulation works correctly.The shapes are dynamic and respondable, i set the joints and i delete the duplicate objects. But the robot still not moving and i dont know how to fix.
Can you help me?
https://drive.google.com/open?id=1wtBTH ... HLQvKAblZI
Cheers!
Re: My Robot doesn´t interact with the floor.
Posted: 06 Aug 2018, 19:10
by coppelia
You really have to read
this page carefully.
Cheers
Re: My Robot doesn´t interact with the floor.
Posted: 07 Aug 2018, 20:20
by carmoan
Hello again.
I understood that its very important that the shapes be pure, but im trying to edit my shapes (they are imported) and i dont know how to modify from "no-pure" to "pure" because when i import my robot all the components appear like non-pure.
How i can proceed?
there is a better way to import my robot from SolidWorks? I use the URDF plugin.
Cheers.
Re: My Robot doesn´t interact with the floor.
Posted: 08 Aug 2018, 17:22
by carmoan
Hello again
After following the design conditions that you shared with me, I have some issues:
The bodies are not "pure" which makes the simulation slow down,if i decimate and reduce the number of triangles the shapes are not longer the same, i mean its not the original and the model does not look like i designed.
My model is still duplicated, with the shape "respondable" and "visual", but if I eliminate one of the two of them the simulation does not work anymore.
How can I solve these problems?
https://drive.google.com/open?id=1AEwbT ... RwWK6cVa2Y
I really appreciate what you are helping me.
Cheers
Re: My Robot doesn´t interact with the floor.
Posted: 08 Aug 2018, 18:50
by coppelia
You model is very heavy, and slow. And for a mobile robot typically, you should use pure cylinders for the wheels. Make sure to follow a
few tutorials.
In the
shape edit mode, you can turn a shape into a pure cylinders.
Cheers