Coding prismatic joints
Coding prismatic joints
I've created a model that is constructed entirely from a customisation script which runs as the scene starts. However, unless I'm going blind, I've not found a way to set the minimum and range parameters for a prismatic joint (get/setJointPosition works ok for the starting position). Did I miss something?
Re: Coding prismatic joints
Found the answer by accident looking for something else.
sim.setJointInterval(...) is the (not so obvious) answer.
sim.setJointInterval(...) is the (not so obvious) answer.