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Coding prismatic joints

Posted: 16 Jul 2018, 17:17
by Irving
I've created a model that is constructed entirely from a customisation script which runs as the scene starts. However, unless I'm going blind, I've not found a way to set the minimum and range parameters for a prismatic joint (get/setJointPosition works ok for the starting position). Did I miss something?

Re: Coding prismatic joints

Posted: 19 Jul 2018, 17:22
by Irving
Found the answer by accident looking for something else.

sim.setJointInterval(...) is the (not so obvious) answer.