Vision sensor ignore the textures
Posted: 03 Jan 2019, 22:09
Is it possible to set up a vision sensor in such a way that it will ignore the object textures?
I'm looking for a way to have two vision sensors look at the scene from the same point, but one sensor would show normally rendered image with all the textures, however, the second one would show the same view but the canonical representation of the scene (without textures).
I'm looking for a way to have two vision sensors look at the scene from the same point, but one sensor would show normally rendered image with all the textures, however, the second one would show the same view but the canonical representation of the scene (without textures).