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Vision sensor ignore the textures

Posted: 03 Jan 2019, 22:09
by maks
Is it possible to set up a vision sensor in such a way that it will ignore the object textures?

I'm looking for a way to have two vision sensors look at the scene from the same point, but one sensor would show normally rendered image with all the textures, however, the second one would show the same view but the canonical representation of the scene (without textures).

Re: Vision sensor ignore the textures

Posted: 04 Jan 2019, 13:57
by coppelia
Hello,

unfortunately that is not possible. Maybe you can have the scene representation in duplicate, and adjust the layers depending on which vision sensor is rendering the scene (i.e. hide representation 2 while rendering representation 1).

Cheers