hey
how can I make such thing: https://www.youtube.com/watch?v=7pKyPNpYsr8 (Robotics Simulation Milling Robot in V-REP)
firstly: I can not make shape cuttable through object properties http://www.coppeliarobotics.com/helpFil ... bjects.htm
secondly: do just path can be enough for what have been done in the video ?
Robotics Simulation: Milling Robot in V-REP
Re: Robotics Simulation: Milling Robot in V-REP
Hello,
the shape cutting functionality is unfortunately not available anymore.
Cheers
the shape cutting functionality is unfortunately not available anymore.
Cheers
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- Posts: 43
- Joined: 02 Sep 2019, 18:32
Re: Robotics Simulation: Milling Robot in V-REP
hey coppelia
It's really unfortunate news,but I will try to fake it if i can
okay I will move to another application like welding or painting,and my question is :
1-in painting ,how can I paint a surface or make my path is a surface ?
2-in welding ,now I can use shape edges for path but what should I do if i want weld something away from the edges ?
It's really unfortunate news,but I will try to fake it if i can
okay I will move to another application like welding or painting,and my question is :
1-in painting ,how can I paint a surface or make my path is a surface ?
2-in welding ,now I can use shape edges for path but what should I do if i want weld something away from the edges ?
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- Posts: 43
- Joined: 02 Sep 2019, 18:32
Re: Robotics Simulation: Milling Robot in V-REP
To generate a path that covers a surface is kind of tricky. You will have to extract the surface data (e.g. vertices/indices) and figure out a path that covers it, then generate the path object for instance. Or you could use a proximity sensor that samples a surface and changes directions when nothing is detected. That is also tricky for making sure the whole surface is covered (depending on the surface).
To generate a path from the edges of a shape is a bit simpler: in the edge edit mode you have such a functionality.
If you need to follow the path at a specific distance, then simply compute the position/orientation with an offset.
Cheers
To generate a path from the edges of a shape is a bit simpler: in the edge edit mode you have such a functionality.
If you need to follow the path at a specific distance, then simply compute the position/orientation with an offset.
Cheers
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- Posts: 43
- Joined: 02 Sep 2019, 18:32
Re: Robotics Simulation: Milling Robot in V-REP
thank you very much :)