Is it possible to run simulations with vision sensors in headless mode?
Does a simulation with vision sensor in headless mode require OpenGL support?
Vision Sensors in Headless Mode
Re: Vision Sensors in Headless Mode
Edit: make sure to first read this topic about headless mode, this thread is old.
Hello,
yes, this is possible. An offscreen rendering will be used, but this is still based on OpenGL.
Cheers
Hello,
yes, this is possible. An offscreen rendering will be used, but this is still based on OpenGL.
Cheers