The value of the initialization joints

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robot++
Posts: 25
Joined: 31 Aug 2015, 03:06

The value of the initialization joints

Post by robot++ »

hello,

For V - REP_PRO_EDU \ scenes \ forwardAndInverseKinematics2 TTT, I want to be in at the time of initialization, how to ensure without changing the position and posture of the model under the premise of to change UI initialization values of each joint. Such as: Joint1 value = 60, Joint2 value = 54, Joint3 value = 0, Joint4 value = 18, Joint5 value = 74, Joint6 value = 10, Joint7 value = 88.


What should I do? Can you illustrate. Thank you very much!


Cheers

coppelia
Site Admin
Posts: 10375
Joined: 14 Dec 2012, 00:25

Re: The value of the initialization joints

Post by coppelia »

Sorry, I don't really understand your question. But from what I think I understand, you will have to change the script, so that it behaves as you want.

Cheers

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