Headless mode

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furious
Posts: 4
Joined: 17 Mar 2017, 09:37

Headless mode

Post by furious »

Hello,

Vrep wont work in headless mode.

if i try

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vrep.exe -s - BorisSim2bandgen.ttt
vrep opens and starts.

but when i try using the headless mode

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vrep.exe -h -s - BorisSim2bandgen.ttt

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C:\Program Files\V-REP3\V-REP_PRO\Warning: QT_DEVICE_PIXEL_RATIO is deprecated. Instead use:
    QT_AUTO_SCREEN_SCALE_FACTOR to enable platform plugin controlled per-screen factors.
    QT_SCREEN_SCALE_FACTORS to set per-screen factors.
    QT_SCALE_FACTOR to set the application global scale factor.
Using the default Lua library.
License file 'v_rep':

Add-on script 'vrepAddOnScript-addOnScriptDemo.lua' was loaded.
Add-on script 'vrepAddOnScript-clsConveyor.lua' was loaded.
Add-on script 'vrepAddOnScript-clsConveyorPTS.lua' was loaded.
Add-on script 'vrepAddOnScript-clsGenerator.lua' was loaded.
Add-on script 'vrepAddOnScript-clsInfoBar.lua' was loaded.
Add-on script 'vrepAddOnScript-constants.lua' was loaded.
Add-on script 'vrepAddOnScript-dozenafvoerband wachttijd.lua' was loaded.
Add-on script 'vrepAddOnScript-dozenafvoerband.lua' was loaded.
Add-on script 'vrepAddOnScript-fnMath.lua' was loaded.
Add-on script 'vrepAddOnScript-fnTimer.lua' was loaded.
Add-on script 'vrepAddOnScript-handafraap.lua' was loaded.
Add-on script 'vrepAddOnScript-LIBDIR.lua' was loaded.
Add-on script 'vrepAddOnScript-mainfullcase1 backup.lua' was loaded.
Add-on script 'vrepAddOnScript-mainfullcase1.lua' was loaded.
Simulator launched.
Plugin 'MeshCalc': loading...
Plugin 'MeshCalc': load succeeded.
Plugin 'BubbleRob': loading...
Plugin 'BubbleRob': load succeeded.
Plugin 'Bwf': loading...
Plugin 'Bwf': load succeeded.
Plugin 'Cam': loading...
Plugin 'Cam': load succeeded.
Plugin 'CHAI3D': loading...
Plugin 'CHAI3D': load succeeded.
Plugin 'Collada': loading...
V-REP runs in headless mode. Cannot start 'Collada' plugin.
Plugin 'Collada': load failed (failed initialization).
Plugin 'ConvexDecompose': loading...
Plugin 'ConvexDecompose': load succeeded.
Plugin 'CustomUI': loading...
Initialization failed, running in headless mode. Cannot start 'CustomUI' plugin.
Plugin 'CustomUI': load failed (failed initialization).
Plugin 'DynamicsBullet-2-78': loading...
Plugin 'DynamicsBullet-2-78': load succeeded.
Plugin 'DynamicsBullet-2-83': loading...
Plugin 'DynamicsBullet-2-83': load succeeded.
Plugin 'DynamicsNewton': loading...
Plugin 'DynamicsNewton': load succeeded.
Plugin 'DynamicsOde': loading...
Plugin 'DynamicsOde': load succeeded.
Plugin 'DynamicsVortex': loading...
Plugin 'DynamicsVortex': load succeeded.
Plugin 'ExternalRenderer': loading...
Plugin 'ExternalRenderer': load succeeded.
Plugin 'Joystick': loading...
Plugin 'Joystick': load succeeded.
Plugin 'K3': loading...
Plugin 'K3': load succeeded.
Plugin 'LuaRemoteApiClient': loading...
Plugin 'LuaRemoteApiClient': load succeeded.
Plugin 'Mtb': loading...
Plugin 'Mtb': load succeeded.
Plugin 'OMPL': loading...
Plugin 'OMPL': load succeeded.
Plugin 'OpenMesh': loading...
Plugin 'OpenMesh': load succeeded.
Plugin 'PovRay': loading...
Plugin 'PovRay': load succeeded.
Plugin 'Qhull': loading...
Plugin 'Qhull': load succeeded.
Plugin 'ReflexxesTypeII': loading...
Plugin 'ReflexxesTypeII': load succeeded.
Plugin 'RemoteApi': loading...
Starting a remote API server on port 19997
Plugin 'RemoteApi': load succeeded.
Plugin 'RRS1': loading...
Plugin 'RRS1': load succeeded.
Plugin 'SDF': loading...
Plugin 'SDF': load succeeded.
Plugin 'SimpleFilter': loading...
Plugin 'SimpleFilter': load succeeded.
Plugin 'SurfaceReconstruction': loading...
Plugin 'SurfaceReconstruction': load succeeded.
Plugin 'Urdf-a': loading...
Plugin 'Urdf-a': load succeeded.
Plugin 'Urdf': loading...
V-REP runs in headless mode. Cannot start 'Urdf' plugin.
Plugin 'Urdf': load failed (failed initialization).
Plugin 'Vision': loading...
Plugin 'Vision': load succeeded.
Plugin 'Wii': loading...
Plugin 'Wii': load succeeded.
Using the 'MeshCalc' plugin.
Initializing the Bullet physics engine in plugin 'DynamicsBullet_2_78'...
Engine version: 2.78
Plugin version: 9
Initialization successful.

fferri
Posts: 1217
Joined: 09 Sep 2013, 19:28

Re: Headless mode

Post by fferri »

Edit by Coppelia: make sure to first read this topic about headless mode, this thread is old.

What do you mean with "won't work"?

The log you posted shows Initialization successful which suggests everything should be working fine.

furious
Posts: 4
Joined: 17 Mar 2017, 09:37

Re: Headless mode

Post by furious »

I Understand. i used

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redirectStatusbarMsgToConsoleInHeadlessMode = true
in the usrset and found the problem.


I want to speed u my simulation. Do i need to change the

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Time step
? who do i change it?

coppelia
Site Admin
Posts: 10364
Joined: 14 Dec 2012, 00:25

Re: Headless mode

Post by coppelia »

Hello,

those settings are part of a given scene. So edit the scene in the appropriate way (not in headless mode), save it. Then load it in headless mode.

Cheers

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