Hi, I've tried scaling the default quadcopter down and noticed that it becomes unstable at <=40% (i.e exploding).
May I know is this due to a threshold on the minimum size required of the components, or is it caused by something else?
Thanks in advance!
Quadcopter becomes unstable at scales of <=40%
Re: Quadcopter becomes unstable at scales of <=40%
Hello,
you will have to adjust the quadcopter controller code if you scale the quadcopter.
Cheers
you will have to adjust the quadcopter controller code if you scale the quadcopter.
Cheers
Re: Quadcopter becomes unstable at scales of <=40%
Hi Coppella, thanks for the advice.
In general, is there a minimum size each dynamic shape should have if I were to scale models down to really small sizes? I.E 2% of original size, assuming the parameters of the models' child script have been retuned for the new scale
Thanks!
In general, is there a minimum size each dynamic shape should have if I were to scale models down to really small sizes? I.E 2% of original size, assuming the parameters of the models' child script have been retuned for the new scale
Thanks!
Re: Quadcopter becomes unstable at scales of <=40%
This depends a lot on the physics engine you use, and its settings/parameters. For instance, with Bullet, you have a parameter internal scaling that can be adjusted in order to overcome some of the limitations.
Cheers
Cheers