Hello, I'm trying to reproduce "8-computingJointAnglesForRandomPoses.ttt" for kuka LBR4p+.ttm robot for understanding how applying IK on a robot so i can apply it to a new one.
I followed the Ik tutorial and here's the steps i followed to move the arm:
1- I set all the joints to Ik mode hybrid enabled ( if i leave it to passive mode the arm will fall down)
2- Added 2 dummies one related to the end-effector (the gripper) and one related to the base
3- I specified that "Target" as Linked dummy to "Tip", link type: IK, tip-target.
4-Added new IK group. Next i added new IK element with tip button, selected "Tip". Finally, i checked all the Constraints.
5- Copied the script written for the example to the LPR4p that i want to move
what am i doing wrong ?
Here's my scene
https://drive.google.com/open?id=1E0_W0 ... bpmgfqgJFc
Reproducing Inverse kinematic to KUKA LBR4
Re: Reproducing Inverse kinematic to KUKA LBR4
Solved:
okay it turns out that the solution is to make the joints into inverse kinematic mode with hybrid enabled and disable explicit handling under inverse kinematic module && calculation method into DLS
okay it turns out that the solution is to make the joints into inverse kinematic mode with hybrid enabled and disable explicit handling under inverse kinematic module && calculation method into DLS