Hello All, I am new to this forum. I made a simple hexapod in V-Rep. But when simulation is run all motors are behaving unexpectedly. I compared the motor and other setting in my design with Ant Hexapod model supplied with V-Rep . But could not get succeed. I am implementing Inverse Kinematics with Visual CPP Interface. I am attaching the file. Please help.
https://drive.google.com/file/d/1zT5iaw ... sp=sharing
Facing Problem in Hexapod
Re: Facing Problem in Hexapod
Hello,
this is because consecutive links are colliding with each other. Make sure that consecutive links do have a respondable mask that results in 0 when using the boolean AND-operator (i.e. collidableMask1 & collidableMask2 == 0)
Cheers
this is because consecutive links are colliding with each other. Make sure that consecutive links do have a respondable mask that results in 0 when using the boolean AND-operator (i.e. collidableMask1 & collidableMask2 == 0)
Cheers
Re: Facing Problem in Hexapod
Thank you very much! Problem is solved. I will post my results.
Re: Facing Problem in Hexapod
Till now i am successful in implementing IK, FK and walking gaits with visual cpp. Now it's time to do more complex things.
Check the video.
https://drive.google.com/file/d/1bcf23L ... sp=sharing
Check the video.
https://drive.google.com/file/d/1bcf23L ... sp=sharing