Hi everyone,
I made some objects in vrep. I set their convex hull , dynamic and so on. But when a scene starts, some of them can break through the table and the ground and some can not. I checked their properties while theirs are same . I try to change Physical Engine(newton, Bullet and ODE). Yes, they work in some Physical Engines. I want to know why some can work and some cannot in one Physical Engine.
Thank you!
Why can an object break through a table or the ground in vrep
Re: Why can an object break through a table or the ground in vrep
Does the situation improve if you use a smaller time step?
Re: Why can an object break through a table or the ground in vrep
It does not work. when I use Newton, all objects are ok. But Vrep always break, i using B0 Remote API. The error is :
...
QObject::~QObject: Timers cannot be stopped from another thread
QMutex: destroying locked mutex
Error: signal 11:
...
Re: Why can an object break through a table or the ground in vrep
I'm not following. You were talking about objects "breaking through the table".
Re: Why can an object break through a table or the ground in vrep
Sorry. I did not describe clearly. I just tried to solve the problem(objects "breaking through the table"), using different method.
I changed Physical Energy (Netwon, Vortex, Bullet, ODE). Although those objects are normal in Netwon and Vortex,it lead to new problems(As I mentioned above).
Also, I changed those objects' dynamic properties, but this did not work.
If necessary, I will share the scene.
Re: Why can an object break through a table or the ground in vrep
yes, please share the scene.
Cheers
Cheers