Dear Coppelia Robotics,
I successfully compiled V-REP with openGL3 renderer for cameras. However, it seems like there is a lot of aliasing when using OpenGL3 (see below image).
Is there any way to solve this or will it be addressed in future updates?
Best Regards,
Mathias Thor
OpenGL3 and Aliasing
Re: OpenGL3 and Aliasing
Hello Mathias,
the problem is common when dealing with shadows. You have several parameters you can try to play with, to reduce the effect. Those parameters can be found in the extension string of light objects. Typically:
The parameters that can influence the artifact you describe are mainly the bias, the normalBias and the shadowTextureSize.
Cheers
the problem is common when dealing with shadows. You have several parameters you can try to play with, to reduce the effect. Those parameters can be found in the extension string of light objects. Typically:
Code: Select all
openGL3 {lightProjection {nearPlane {0.1} farPlane {10} orthoSize {8} bias {0.001} normalBias {0.012} shadowTextureSize {2048}}}
Cheers
Re: OpenGL3 and Aliasing
Thanks for the reply.
Changing normalBias to 1 for Omnidirectional_light solved the problem for me.
Best Regards,
Mathias Thor
Changing normalBias to 1 for Omnidirectional_light solved the problem for me.
Best Regards,
Mathias Thor