How to use getPathInterpolatedConfig
Posted: 20 Jan 2024, 14:25
Hi!
In my scene I use this command
in order to have the joints configuration (angular position in this case) that I need to apply for reach the target.
I would like that the joints' velocity vary during the time..I saw the tutorial pathToTrajection and I would like to do something similar to func2.
The problem is that the function wants "a path containing two 3D poses (position+quaternion)" : how can I convert my angular joint positions obtained into a 3D poses? Or, there is another better way to solve my problem?
Many thanks!
In my scene I use this command
Code: Select all
local path=simIK.generatePath(ikEnv,ikGroup,ikJoints,ikTip,300)
I would like that the joints' velocity vary during the time..I saw the tutorial pathToTrajection and I would like to do something similar to func2.
The problem is that the function
Code: Select all
sim.getPathInterpolatedConfig
Many thanks!