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Create robot from primitive shapes

Posted: 14 Mar 2018, 17:48
by sfeger
Hi, I created a simplified example(2 cylinders,1 cube,1 prismatic joint and 1 revolute joint) of robotic mechanism. My question is, how I could control it, solving a very simple forward and inverse kinematics problem?

Any help would be very useful....

Re: Create robot from primitive shapes

Posted: 15 Mar 2018, 22:36
by fferri
That's a broad question.

Did you try hitting the manual?

Some interesting readings:
- Joint types and operation
- Inverse kinematics