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Simulating kinect depth point cloud for objects of different materials

Posted: 19 Mar 2019, 02:11
by nehagarg
Hello,

I want to simulate the kinect point cloud for objects with different levels of opacity.
However when I change the opacity of an object in scene, kinect point cloud does not change. Is there a way to simulate kinect point clouds for objects of different materials?

Thanks.

Regards,

Neha

Re: Simulating kinect depth point cloud for objects of different materials

Posted: 19 Mar 2019, 09:12
by coppelia
Hello,

no, unfortunately not. even if transparent, the surface of the object will be detected. This is because the Kinect model uses a vision sensor's depth map to detect points (and the depth map is nothing else than the OpenGL depth buffer, which doesn't work with different transparency levels)

Cheers