Improving the panning and navigation in CoppeliaSim
Posted: 14 Nov 2022, 12:28
Hi
The navigation capabilities in CoppeliaSim is something bellow average. The panning option does not work well if the pointer is not inside the floor area, which means that if you have rotated your scene to view something from bottom to top, and your pointer is in space, not pointing the floor, the panning will become extremely slow and inefficient.
also the zooming suffers from the same phenomenon.
I think if an overall fluency regardless of the floor was possible, or the floor was infinite, it could have been better.
The navigation capabilities in CoppeliaSim is something bellow average. The panning option does not work well if the pointer is not inside the floor area, which means that if you have rotated your scene to view something from bottom to top, and your pointer is in space, not pointing the floor, the panning will become extremely slow and inefficient.
also the zooming suffers from the same phenomenon.
I think if an overall fluency regardless of the floor was possible, or the floor was infinite, it could have been better.