Search found 5 matches
- 16 Jul 2021, 05:12
- Forum: General questions
- Topic: Distance Units?
- Replies: 1
- Views: 1897
Distance Units?
Hello, This is probably a very easy question to answer but I was wondering what the units for the coordinate system was in a CoppeliaSim scene. For example, if I have an object that moves from (x = -1.75, y = 0.725, z = 0.75) --> (x = -2.0, y = 1.0, z = 1.0), is that a change in meters? Or millimete...
- 28 Jun 2021, 06:33
- Forum: General questions
- Topic: Coppeliasim 4.1 Version Inverse Kinematics
- Replies: 2
- Views: 2852
Re: Coppeliasim 4.1 Version Inverse Kinematics
What worked for me was setting all 6 joints in the UR5 robotic arm to inverse kinematics with hybrid mode enabled.
- 14 Jun 2021, 09:02
- Forum: General questions
- Topic: Python Remote API IK Mode--Joints Spaz Out
- Replies: 3
- Views: 4609
Re: Python Remote API IK Mode--Joints Spaz Out
Okay so I figured the problem out--in the IK element settings, I disabled the orientation (alpha-beta, gamma) checkmarks and my remote API Python script works like a charm! One question is why though, considering the UR10 robotic arm has 6 degrees of freedom, shouldn't it be suited to take 6 variabl...
- 14 Jun 2021, 05:55
- Forum: General questions
- Topic: Python Remote API IK Mode--Joints Spaz Out
- Replies: 3
- Views: 4609
Re: Python Remote API IK Mode--Joints Spaz Out
To clarify, the tip does indeed follow the target when I change the target coordinates, it just doesn't do it so "smoothly"--all the joints just keep twitching. However, the fact that the joints react to changes in the target coordinates does imply some sort of connection between the tip a...
- 14 Jun 2021, 00:59
- Forum: General questions
- Topic: Python Remote API IK Mode--Joints Spaz Out
- Replies: 3
- Views: 4609
Python Remote API IK Mode--Joints Spaz Out
I'm using CoppeliaSim 4.1 and remote API connection (through Python) to control the joints of the UR10 robot. I'm using 4.1 so that I can use inverse kinematics and tip&target tracing so that the robot's tip will follow the target. The current version of 4.2 only has inverse kinematics through c...