Search found 19 matches

by ArthurS
27 Sep 2021, 21:02
Forum: General questions
Topic: Streaming function. Multiple functions.
Replies: 4
Views: 4794

Re: Streaming function. Multiple functions.

Hello, sorry, I did not understand you correctly, and in order to show all the details of what is happening, I threw off the entire code. I simplified the scene and rewrote everything in a simple way in a couple of lines. Now this is one scene file. https://drive.google.com/drive/folders/1tOZpphL6sd...
by ArthurS
27 Sep 2021, 13:28
Forum: General questions
Topic: Streaming function. Multiple functions.
Replies: 4
Views: 4794

Re: Streaming function. Multiple functions.

Hello. I am sending you the main scene and 3 models that are used there. I will provide access to the folder on the google drive. https://drive.google.com/drive/folders/1tOZpphL6sdZ1GGjdRZyEnxBZASeo47QI?usp=sharing You should scale this folder to the path "C:\Program Files\CoppeliaRobotics\CoppeliaS...
by ArthurS
27 Sep 2021, 13:24
Forum: General questions
Topic: Reusable simulation run
Replies: 4
Views: 5660

Re: Reusable simulation run

Hello. I am sending you the main scene and 3 models that are used there. I will provide access to the folder on the google drive. https://drive.google.com/drive/folders/1tOZpphL6sdZ1GGjdRZyEnxBZASeo47QI?usp=sharing You should scale this folder to the path "C:\Program Files\CoppeliaRobotics\CoppeliaS...
by ArthurS
25 Sep 2021, 18:27
Forum: General questions
Topic: Streaming function. Multiple functions.
Replies: 4
Views: 4794

Streaming function. Multiple functions.

This is a multi-threaded script (part of the coroutine Main ()) I need to loop my workflow. But the next step should only be performed when the isnextTest variable becomes true. I try to read at every step of the StringSignal loop, which contains an array with an array of bool type representing the ...
by ArthurS
24 Sep 2021, 15:27
Forum: General questions
Topic: Reusable simulation run
Replies: 4
Views: 5660

Re: Reusable simulation run

Thanks for the answer. I will clarify about the bottleneck. I call the SpawnPoint() function n times. This is how I generate points on the stage (each of which is a ball model). function SpawnPoint() POINTArray[#POINTArray+1]=sim.copyPasteObjects({point},0)[1] local position=RANDTable[#POINTArray] s...
by ArthurS
22 Sep 2021, 15:09
Forum: General questions
Topic: Reusable simulation run
Replies: 4
Views: 5660

Reusable simulation run

Hey! Points are spawned in my scene as sim.loadModel(). Drones fly to these points. Time is counted. After the end of the flight, the simulation ends, the timer is displayed in the console. I need to run> 100 experiments. How can i do this? The problem is that 100+ points will spawn in more than 7 s...
by ArthurS
01 Sep 2021, 08:45
Forum: General questions
Topic: Exporting a project / scene
Replies: 1
Views: 2635

Exporting a project / scene

how to export a scene so that you can open it on another pc without coppeliasim (similar to exe-files and bat). The scene uses loading models and multithreading.
by ArthurS
31 Aug 2021, 17:23
Forum: General questions
Topic: .exe. Сompile the scene
Replies: 3
Views: 3371

Re: .exe. Сompile the scene

Yes, I want to export my scene (taking into account the fact that it is loaded into it when some models are launched). There is a lot that is not clear in this small instruction. Please help me export the scene (maybe you can give an example or dictate the procedure ... that is, what to open and wha...
by ArthurS
31 Aug 2021, 17:15
Forum: General questions
Topic: Quadcopter following the path
Replies: 14
Views: 8866

Re: Quadcopter following the path

I forgot about this nasty shadow and wind simulation)). Removed this and everything works smoothly and clearly d 22-23 fps. Cool!!! How can you raise fps to 60 for clear video recording? I have a pretty big project. it will be published in a scientific journal. Now I am suffering with such petty dif...
by ArthurS
31 Aug 2021, 09:11
Forum: General questions
Topic: Quadcopter following the path
Replies: 14
Views: 8866

Re: Quadcopter following the path

in principle, when I add 5 drones, fps becomes lower than 10 and slows down everything. Apparently drone scripts are superimposed (they are multithreaded) There are no more computational processes on the stage