Hi,
where can i find a tutorial that explain how to extend the lua's functionalties in vrep?
Because i would to add the zeromq lua library bindings and use it inside a child script.
thank you very much for your help
Search found 10 matches
- 18 Jan 2016, 19:53
- Forum: General questions
- Topic: Lua with zeromq
- Replies: 1
- Views: 1902
- 09 Jun 2015, 22:28
- Forum: General questions
- Topic: NaoQi with v-Rep
- Replies: 12
- Views: 13159
Re: NaoQi with v-Rep
Hello everyone, sorry for the delay but I was out of the forum in the last months. As described in this post http://forum.coppeliarobotics.com/viewtopic.php?f=9&t=3353&p=13529&hilit=nao#p13529 I'm searching for volunteers that test/expand the V-REP plugin (that connects the simulated NAO...
- 09 Jun 2015, 21:56
- Forum: Feature requests
- Topic: Support for accelerated physics engines?
- Replies: 2
- Views: 7687
Re: Support for accelerated physics engines?
Hello Alan, I'm the guy that developed NAO in V-REP. I'm interested in your project of integrating GPU acceleration during simulation. Did you make any progress from the date of the post? If you are interested in, I also developed a bridge with NAOQI software for V-REP and I'm searching for people i...
- 14 Apr 2015, 14:55
- Forum: General questions
- Topic: NAOQI - V-REP plugin: searching for testing/developing peple
- Replies: 0
- Views: 4977
NAOQI - V-REP plugin: searching for testing/developing peple
Hello everyone, this is not a usual post but a request for people who are interested in helping me in upgrading and extending my plugin for the NAO robot in V-REP. I developed a plugin for V-REP that creates a communication between Chroregraphe (more in general NAOQI) and the simulated NAO in V-REP....
- 13 Apr 2015, 21:00
- Forum: Feature requests
- Topic: Testing/upgrading NAOqi in V-REP: searching team
- Replies: 0
- Views: 5749
Testing/upgrading NAOqi in V-REP: searching team
Hello everyone, this is not a usual feature request but a request for people who are interested in helping me in upgrading and extending my plugin for the NAO robot in V-REP. I developed a plugin for V-REP that creates a communication between Chroregraphe (more in general NAOQI) and the simulated NA...
- 07 Mar 2013, 19:34
- Forum: General questions
- Topic: Building new robot in Vrep
- Replies: 7
- Views: 12772
Re: Building new robot in Vrep
Just a question (maybe a little bit stupid but this is my 11th hour of work today): - why do I have to add a non-pure shape for the visual effect? I mean, why not another pure-shape (if it is faster, maybe static)? I understand the usage of double structure (pure for dynamic calculation) and non-pur...
- 07 Mar 2013, 16:40
- Forum: General questions
- Topic: Building new robot in Vrep
- Replies: 7
- Views: 12772
Re: Building new robot in Vrep
Thank you for your response. I will try your suggestion and check if it works. I do not want to disturb you with downloading my file. By the way, what I did is: cylinder (respondable - pure shape) - cylinder (non respondable - non pure shape - static) [This is where I put my mesh in the future] -- f...
- 07 Mar 2013, 16:12
- Forum: General questions
- Topic: Building new robot in Vrep
- Replies: 7
- Views: 12772
Re: Building new robot in Vrep
My idea is to create for each link one pure-shape (really simple shapes) and then another non-pure shape (as child of the pure shape) for the visual effect (static and non respondable). For this reason I attached the force sensor. What about the collision problem? Do you suggest to edit the shape wi...
- 07 Mar 2013, 15:40
- Forum: General questions
- Topic: Building new robot in Vrep
- Replies: 7
- Views: 12772
Building new robot in Vrep
Hello, I'm trying to build my own robot in Vrep. I read the tutorials and I see that the best way to do that is to create a double-layer system. Each object of the scene is composed by: 1) pure shape (that is respondable and not visible - layer 9) 2) non-pure shape for visual effect (I guess I can s...
- 05 Mar 2013, 16:56
- Forum: General questions
- Topic: Hot to compile plugin
- Replies: 1
- Views: 3360
Hot to compile plugin
Hello, I got the new version of 'import URDF' module (as plugin example) but I faced some problem in how to generate the .so to put in the main folder. I found a solution but I'm not sure it is the direct one. Then I would like to know the 'official' procedure. In that way, other users can also use ...