Search found 11 matches

by kercos
03 Aug 2022, 20:30
Forum: Bug reports
Topic: CoppeliaSim 4.3.0 crashes on MacOS
Replies: 16
Views: 429007

Re: CoppeliaSim 4.3.0 crashes on MacOS

Ok, found the problem, it seems to be a signature issue with new version of MacOS.
Solved with the following:

Code: Select all

xattr -c /Applications/coppeliaSim.app
xattr -c /Applications/coppeliaSim.app/Contents
codesign --force --deep --sign - /Applications/coppeliaSim.app
by kercos
03 Aug 2022, 19:26
Forum: General questions
Topic: getObjectOrientation of a joint
Replies: 8
Views: 17858

Re: getObjectOrientation of a joint

I think @fferri suggestion describes how to get the orientation of a dummy node with respect to a joint base/moving frame. I'm looking for the way around, i.e., to get the orientation of the joint moving frame with respect to another object (or the world).
by kercos
01 Aug 2022, 12:55
Forum: Bug reports
Topic: CoppeliaSim 4.3.0 crashes on MacOS
Replies: 16
Views: 429007

Re: CoppeliaSim 4.3.0 crashes on MacOS

I tried both methods, including

Code: Select all

sudo xattr -r -d com.apple.quarantine *
but it didn't work for me.
by kercos
01 Aug 2022, 12:51
Forum: General questions
Topic: getObjectOrientation of a joint
Replies: 8
Views: 17858

Re: getObjectOrientation of a joint

Now I'm very confused because this is exactly what I tried to do and documented in the very first post of this thread. There I tried to show that after changing the joint position (and therefore the moving frame of the joint), the orientation wouldn't change (with or without the sim.handleflag_reljo...
by kercos
01 Aug 2022, 08:40
Forum: Bug reports
Topic: CoppeliaSim 4.3.0 crashes on MacOS
Replies: 16
Views: 429007

CoppeliaSim 4.3.0 crashes on MacOS

I've downloaded CoppeliaSim 4.3.0 rev12 Edu for MacOS and I get the message "The application “coppeliaSim.app” can’t be opened." followed by this report: ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Incident Identifier: F...
by kercos
30 Jul 2022, 08:40
Forum: General questions
Topic: getObjectOrientation of a joint
Replies: 8
Views: 17858

Re: getObjectOrientation of a joint

Thank you very much @fferri and @coppelia for the clarification. I misunderstood the documentation, as I thought that the handle in question was the one of the first argument and not the second one. Would there be a simple way to obtain the orientation of a joint moving frame wrt the world (without ...
by kercos
28 Jul 2022, 06:11
Forum: General questions
Topic: getObjectOrientation of a joint
Replies: 8
Views: 17858

getObjectOrientation of a joint

Hi, according to the documentation, sim.getObjectOrientation applied to a joint "returns the orientation relative to the joint's moving frame". However, if I invoke this function on a joint before/after changing the joint position (angle) it returns the same result. So it seems the functio...
by kercos
13 Jul 2022, 08:35
Forum: General questions
Topic: Python and ZeroMQ remote API
Replies: 7
Views: 13927

Re: Python and ZeroMQ remote API

Thank you very much again!

Adding sysCall_thread() function does seem to solve the problem!

But does that mean this would work only on threaded python script (as opposed to non-threaded)?
by kercos
12 Jul 2022, 06:50
Forum: General questions
Topic: Python and ZeroMQ remote API
Replies: 7
Views: 13927

Re: Python and ZeroMQ remote API

Hi, thanks again for your support. I've tried the last one and I still think something is off because sometimes I get None after the correct list (in the same execution). Please try this slight variation of the script: # python def test(): client = RemoteAPIClient() sim = client.getObject('sim') sim...
by kercos
11 Jul 2022, 05:57
Forum: General questions
Topic: Python and ZeroMQ remote API
Replies: 7
Views: 13927

Re: Python and ZeroMQ remote API

Thank you a lot for the quick reply! In the old legacy api we were using simxPauseCommunication to group a number of commands that were sent in one go, and that seemed to work great! I wonder why the new API don't include a mechanism like this. In any case, it looks like using simple callScriptFunct...