Search found 22 matches
- 12 Nov 2023, 14:34
- Forum: General questions
- Topic: Displaying trajectory
- Replies: 6
- Views: 970
Re: Displaying trajectory
Thank you got it, just had to reshape the vector to contain three long elements representing the x,y and z coordinates. Thank you for your help!
- 11 Nov 2023, 17:52
- Forum: General questions
- Topic: Displaying trajectory
- Replies: 6
- Views: 970
Re: Displaying trajectory
Here you go these are the output values for one of the position vectors: "Imu pos",{2.2697763705065e-06, -0.39997769523957, -0.40001975319722, 3.7415501802182e-06, -0.39996260077727, -0.40002976536356, 3.3556498339746e-06, -0.39994593469643, -0.4000485260661, 2.9298789208755e-06, -0.399926...
- 11 Nov 2023, 17:31
- Forum: General questions
- Topic: Displaying trajectory
- Replies: 6
- Views: 970
Re: Displaying trajectory
Hi, Could you provide your answer in code, because the following combining of the flags with sim.addDrawingObjectItem, still yields no results. sim.addDrawingObjectItem(Imu_trace|sim.handleflag_addmultiple, Imu_pos) sim.addDrawingObjectItem(Tremor_trace|sim.handleflag_addmultiple, tremor_pos) sim.ad...
- 11 Nov 2023, 00:58
- Forum: General questions
- Topic: Displaying trajectory
- Replies: 6
- Views: 970
Displaying trajectory
Hello, I am trying to show a trajectory and 2 other effected trajectories in coppeliasim. Therefore I want to just draw lines connecting the points inside of each of these trajectories. The 3 trajectories are stored in text files with each row having the points x,y and z coordinates. The code of the...
- 24 Jul 2023, 12:57
- Forum: General questions
- Topic: How to export URDF from the scene
- Replies: 8
- Views: 3122
Re: How to export URDF from the scene
Hello,
I was wondering when exporting a model into an urdf files is there a way to keep the dummies?
Thank you for your answer!
I was wondering when exporting a model into an urdf files is there a way to keep the dummies?
Thank you for your answer!
- 03 Feb 2023, 15:23
- Forum: General questions
- Topic: Joint position setting via quaternions
- Replies: 3
- Views: 700
Re: Joint position setting via quaternions
Yes thank you, just to specify my problem. I have a spherical joint which is made up from 3 dynamically enabled revolute joints in position control mode with auxilary shapes between them and I was wondering if there was any way I could set their positions with the use of quaternions and the sim.SetJ...
- 02 Feb 2023, 16:15
- Forum: General questions
- Topic: Joint position setting via quaternions
- Replies: 3
- Views: 700
Joint position setting via quaternions
Hi,
I was wondering if there was any way if I could set the target position of a given joint (revolute for example) by quaternions?
Thanks.
I was wondering if there was any way if I could set the target position of a given joint (revolute for example) by quaternions?
Thanks.
- 12 Sep 2022, 22:35
- Forum: General questions
- Topic: Tendon actuation
- Replies: 7
- Views: 575
Re: Tendon actuation
Hey, - Thanks for your suggestions I have removed the unnecessary dummies from the simulation. This has solved the lack of range of motion in the simulation. - I have 4 joints in position control mode because they are all meant to be actuated during the simulation. - I have changed the physics engin...
- 08 Sep 2022, 22:06
- Forum: General questions
- Topic: Tendon actuation
- Replies: 7
- Views: 575
Re: Tendon actuation
Thank you verry much! With this method I was able to set the actuation of the arm both by the joints and the actuators. However I still run into the following issue. The issue is sometimes when I set the position of the shoulder joint around a certain axis (for example I set the shoulder_y_joint-s a...
- 07 Sep 2022, 13:52
- Forum: General questions
- Topic: Tendon actuation
- Replies: 7
- Views: 575
Re: Tendon actuation
Hey thank you for your answers!
Regarding your second answer you said that I could not actuate both at the same time due to the lack of Dof. So if I use 3 revolute joints for the shoulder and increase the degrees pf freedom it has will I be able to actuate it this way?
Thanks!
Regarding your second answer you said that I could not actuate both at the same time due to the lack of Dof. So if I use 3 revolute joints for the shoulder and increase the degrees pf freedom it has will I be able to actuate it this way?
Thanks!