Search found 22 matches

by TomDelaney
12 Nov 2023, 14:34
Forum: General questions
Topic: Displaying trajectory
Replies: 6
Views: 968

Re: Displaying trajectory

Thank you got it, just had to reshape the vector to contain three long elements representing the x,y and z coordinates. Thank you for your help!
by TomDelaney
11 Nov 2023, 17:52
Forum: General questions
Topic: Displaying trajectory
Replies: 6
Views: 968

Re: Displaying trajectory

Here you go these are the output values for one of the position vectors: "Imu pos",{2.2697763705065e-06, -0.39997769523957, -0.40001975319722, 3.7415501802182e-06, -0.39996260077727, -0.40002976536356, 3.3556498339746e-06, -0.39994593469643, -0.4000485260661, 2.9298789208755e-06, -0.399926...
by TomDelaney
11 Nov 2023, 17:31
Forum: General questions
Topic: Displaying trajectory
Replies: 6
Views: 968

Re: Displaying trajectory

Hi, Could you provide your answer in code, because the following combining of the flags with sim.addDrawingObjectItem, still yields no results. sim.addDrawingObjectItem(Imu_trace|sim.handleflag_addmultiple, Imu_pos) sim.addDrawingObjectItem(Tremor_trace|sim.handleflag_addmultiple, tremor_pos) sim.ad...
by TomDelaney
11 Nov 2023, 00:58
Forum: General questions
Topic: Displaying trajectory
Replies: 6
Views: 968

Displaying trajectory

Hello, I am trying to show a trajectory and 2 other effected trajectories in coppeliasim. Therefore I want to just draw lines connecting the points inside of each of these trajectories. The 3 trajectories are stored in text files with each row having the points x,y and z coordinates. The code of the...
by TomDelaney
24 Jul 2023, 12:57
Forum: General questions
Topic: How to export URDF from the scene
Replies: 8
Views: 3114

Re: How to export URDF from the scene

Hello,

I was wondering when exporting a model into an urdf files is there a way to keep the dummies?

Thank you for your answer!
by TomDelaney
03 Feb 2023, 15:23
Forum: General questions
Topic: Joint position setting via quaternions
Replies: 3
Views: 697

Re: Joint position setting via quaternions

Yes thank you, just to specify my problem. I have a spherical joint which is made up from 3 dynamically enabled revolute joints in position control mode with auxilary shapes between them and I was wondering if there was any way I could set their positions with the use of quaternions and the sim.SetJ...
by TomDelaney
02 Feb 2023, 16:15
Forum: General questions
Topic: Joint position setting via quaternions
Replies: 3
Views: 697

Joint position setting via quaternions

Hi,

I was wondering if there was any way if I could set the target position of a given joint (revolute for example) by quaternions?

Thanks.
by TomDelaney
12 Sep 2022, 22:35
Forum: General questions
Topic: Tendon actuation
Replies: 7
Views: 575

Re: Tendon actuation

Hey, - Thanks for your suggestions I have removed the unnecessary dummies from the simulation. This has solved the lack of range of motion in the simulation. - I have 4 joints in position control mode because they are all meant to be actuated during the simulation. - I have changed the physics engin...
by TomDelaney
08 Sep 2022, 22:06
Forum: General questions
Topic: Tendon actuation
Replies: 7
Views: 575

Re: Tendon actuation

Thank you verry much! With this method I was able to set the actuation of the arm both by the joints and the actuators. However I still run into the following issue. The issue is sometimes when I set the position of the shoulder joint around a certain axis (for example I set the shoulder_y_joint-s a...
by TomDelaney
07 Sep 2022, 13:52
Forum: General questions
Topic: Tendon actuation
Replies: 7
Views: 575

Re: Tendon actuation

Hey thank you for your answers!

Regarding your second answer you said that I could not actuate both at the same time due to the lack of Dof. So if I use 3 revolute joints for the shoulder and increase the degrees pf freedom it has will I be able to actuate it this way?

Thanks!