Search found 9 matches

by javl0p
04 Jul 2023, 11:26
Forum: Bug reports
Topic: The physics engine currently selected is not supported
Replies: 14
Views: 26205

Re: The physics engine currently selected is not supported

For those having this issue not solved ,I found a solution that worked fine.

Described here:

https://forum.coppeliarobotics.com/view ... 235#p39235
by javl0p
04 Jul 2023, 11:25
Forum: General questions
Topic: Error loading physics engine pluggin when executing coppeliaSim.exe
Replies: 2
Views: 423

Re: Error loading physics engine pluggin when executing coppeliaSim.exe

Yes, thank you! I had added the CoppeliaSim.exe location to the system variable path but that wasn't enough apparently. I used shutil.which function to locate the directory dinamycally and then added cwd=directory as an option within the Popen command. Something like this from shutil import which co...
by javl0p
27 Jun 2023, 09:34
Forum: General questions
Topic: Error loading physics engine pluggin when executing coppeliaSim.exe
Replies: 2
Views: 423

Error loading physics engine pluggin when executing coppeliaSim.exe

Hi! I am working on an application in which Coppelia needs to be launched, and a certain scene loaded directly from Python. In order to do so, I'm using the subprocess Python module and, specifically, the command Popen() . sp.Popen(["coppeliaSim.exe", str(scene_path.replace("\\",...
by javl0p
09 Jun 2023, 11:20
Forum: General questions
Topic: sync external Python script and internal Coppelia child script
Replies: 1
Views: 412

sync external Python script and internal Coppelia child script

I am currently running a Coopelia scene from an external Pyhton script using the zmqRemoteAPI module. The pipeline goes as follows: 1. Some calculations are performed in external Python script. 2. The resulting variables are sent from external Python script to Coppelia via sim.writeCustomTableData()...
by javl0p
11 May 2023, 08:36
Forum: General questions
Topic: How to handle IK resolution for two variations of the same Kinematic Chain?
Replies: 2
Views: 423

Re: How to handle IK resolution for two variations of the same Kinematic Chain?

Thanks for the reply. Yes, indeed, two IkGroups was the way to go.

Thx!
by javl0p
09 May 2023, 11:36
Forum: General questions
Topic: How to handle IK resolution for two variations of the same Kinematic Chain?
Replies: 2
Views: 423

How to handle IK resolution for two variations of the same Kinematic Chain?

If have the following problematic. I created a Kinematic Chain that goes as follows (A, B, C, ..., Y, Z), where every letter represents a Link and there is a Joint between Links. Sometimes, I want the IK to be solved up to Y, some other times I want to te be resolved at Z. In other words, sometimes ...
by javl0p
09 May 2023, 10:28
Forum: General questions
Topic: What is the best approach to code pipeline processes?
Replies: 3
Views: 419

Re: What is the best approach to code pipeline processes?

Thanks a lot, I will have a look at the Thread documentation. As a workaround I had two scripts: one non-threaded child script for solving the IK when necessary one threaded child script for managing the pipeline When solving the IK, I figured that CoppeliaSim does not solve it in a single simulatio...
by javl0p
03 May 2023, 12:27
Forum: General questions
Topic: What is the best approach to code pipeline processes?
Replies: 3
Views: 419

What is the best approach to code pipeline processes?

I want to simulate a process which involves solving the Inverse Kinematics of my robot and setting specific positions with Forward Kinematics. Joints are set to Kinematic mode, since I expect to use the sim.getJointPosition and sim.setJointPosition commands. The pipeline goes as follow: 1. Set Targe...
by javl0p
28 Mar 2023, 09:51
Forum: Bug reports
Topic: Scene hierarchy visualization issue
Replies: 1
Views: 1240

Scene hierarchy visualization issue

Hi! I'm having an strange visualization issue with the scene hierarchy visualization. I upload a gif so it is better explained: https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExOWUyZTAyYzJmZDA1NzNhNDFhMjBlMmQzZTI3ODEzZDAxOWVmYTcxMSZjdD1n/wDJDzu86eZm50jmmTn/giphy.gif The visualization of the scene hi...