For those having this issue not solved ,I found a solution that worked fine.
Described here:
https://forum.coppeliarobotics.com/view ... 235#p39235
Search found 9 matches
- 04 Jul 2023, 11:26
- Forum: Bug reports
- Topic: The physics engine currently selected is not supported
- Replies: 14
- Views: 26128
- 04 Jul 2023, 11:25
- Forum: General questions
- Topic: Error loading physics engine pluggin when executing coppeliaSim.exe
- Replies: 2
- Views: 422
Re: Error loading physics engine pluggin when executing coppeliaSim.exe
Yes, thank you! I had added the CoppeliaSim.exe location to the system variable path but that wasn't enough apparently. I used shutil.which function to locate the directory dinamycally and then added cwd=directory as an option within the Popen command. Something like this from shutil import which co...
- 27 Jun 2023, 09:34
- Forum: General questions
- Topic: Error loading physics engine pluggin when executing coppeliaSim.exe
- Replies: 2
- Views: 422
Error loading physics engine pluggin when executing coppeliaSim.exe
Hi! I am working on an application in which Coppelia needs to be launched, and a certain scene loaded directly from Python. In order to do so, I'm using the subprocess Python module and, specifically, the command Popen() . sp.Popen(["coppeliaSim.exe", str(scene_path.replace("\\",...
- 09 Jun 2023, 11:20
- Forum: General questions
- Topic: sync external Python script and internal Coppelia child script
- Replies: 1
- Views: 411
sync external Python script and internal Coppelia child script
I am currently running a Coopelia scene from an external Pyhton script using the zmqRemoteAPI module. The pipeline goes as follows: 1. Some calculations are performed in external Python script. 2. The resulting variables are sent from external Python script to Coppelia via sim.writeCustomTableData()...
- 11 May 2023, 08:36
- Forum: General questions
- Topic: How to handle IK resolution for two variations of the same Kinematic Chain?
- Replies: 2
- Views: 423
Re: How to handle IK resolution for two variations of the same Kinematic Chain?
Thanks for the reply. Yes, indeed, two IkGroups was the way to go.
Thx!
Thx!
- 09 May 2023, 11:36
- Forum: General questions
- Topic: How to handle IK resolution for two variations of the same Kinematic Chain?
- Replies: 2
- Views: 423
How to handle IK resolution for two variations of the same Kinematic Chain?
If have the following problematic. I created a Kinematic Chain that goes as follows (A, B, C, ..., Y, Z), where every letter represents a Link and there is a Joint between Links. Sometimes, I want the IK to be solved up to Y, some other times I want to te be resolved at Z. In other words, sometimes ...
- 09 May 2023, 10:28
- Forum: General questions
- Topic: What is the best approach to code pipeline processes?
- Replies: 3
- Views: 419
Re: What is the best approach to code pipeline processes?
Thanks a lot, I will have a look at the Thread documentation. As a workaround I had two scripts: one non-threaded child script for solving the IK when necessary one threaded child script for managing the pipeline When solving the IK, I figured that CoppeliaSim does not solve it in a single simulatio...
- 03 May 2023, 12:27
- Forum: General questions
- Topic: What is the best approach to code pipeline processes?
- Replies: 3
- Views: 419
What is the best approach to code pipeline processes?
I want to simulate a process which involves solving the Inverse Kinematics of my robot and setting specific positions with Forward Kinematics. Joints are set to Kinematic mode, since I expect to use the sim.getJointPosition and sim.setJointPosition commands. The pipeline goes as follow: 1. Set Targe...
- 28 Mar 2023, 09:51
- Forum: Bug reports
- Topic: Scene hierarchy visualization issue
- Replies: 1
- Views: 1232
Scene hierarchy visualization issue
Hi! I'm having an strange visualization issue with the scene hierarchy visualization. I upload a gif so it is better explained: https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExOWUyZTAyYzJmZDA1NzNhNDFhMjBlMmQzZTI3ODEzZDAxOWVmYTcxMSZjdD1n/wDJDzu86eZm50jmmTn/giphy.gif The visualization of the scene hi...